Category:Illusion School of Magi

The School of Illusion involves manipulating the mind and senses of the enemy. This skill makes it easier to cast spells like fear, charm, and invisibility. Things are rarely as they seem on the Earth, and casters who practice the deceptive art of Illusion prefer it that way. Illusion is an excellent talent for a caster who wishes to swindle a merchant, sneak around undetected, or drive a creature into a frenzy to escape.

Spells and Power
Things are rarely as they seem on Earth, and casters who practice the deceptive art of Illusion prefer it that way. Illusion is an excellent talent for a caster who wishes to swindle a merchant, sneak around undetected, or drive a creature into a frenzy to escape. It is also known as the winds of Hysh. Hysh is the magic of illumination, the abstract of high-mindedness and consciousness in its most general sense. It is intangible, diffused and all permeating, needing the total focus of will and an absolute determination of mind to make use of it. It is perhaps the most difficult of the colours to bend to one's will.

Hysh is the white wind of magic, and is associated with the Lore of Illusion and light. The wind of Hysh blows wherever there is light, so it is no surprise that the sun is the most important source of this magic. Hysh is at its most potent during the hours of daylight, and during the day it is absorbed into all solid things that are lit by the sun, from which it can be drawn at night by one skilled enough. It is only in the darkest places of the world, deep under the earth, where the Lore of Light has no power. Conversely, mountaintops therefore provide strong amounts of Hysh energy, being closest to the light of the sun.