Lizardmen



"Before Elves, before Dwarfs, before Men, the Old Ones arrived upon this world. Then came Chaos and the Great Plan of the Old Ones was unmade. We are the last of their servants and only by our hand shall the Great Plan be restored, with the total defeat of the younger usurping races."

-Inscription upon the eastern boundary stone of the temple-city of Hexoatl

The Lizardmen are a race that predates all other species on the face of the earth.

The Lizardmen of Lustria can remember a time when their were no Elves, Dwarves, or humans. The race inhabits the large continent of South America, and their Empire of Lustria is one of the most powerful in the entire world.

The Lizardmen through genetic changing from their creaters the Old Ones, have morphed into four main sub-species of which all serve specific purposes to Lustria.

Slann
Main Article : Slann

The leaders, magi and priests of the Lizardmen. Slann are immensly powerful creatures whose proficiency with the Winds of Magic is unsurpassed. Bloated frog-like creatures, it was the Slann who altered the world's orbit and rearranged it's continents to the liking of the Old Ones.

The Slann are the least numerous of the four species of Lizardmen, and Slann often spend millennia in contemplation of the Great Plan of the Old Ones.

Skink
Main Article : Skinks

Serving as the artisan and worker caste of the Lizardmen, Skinks are smaller, more social and more intelligent than the Saurus or Kroxigor. Naturally aquatic, they are often used for ambushes in times of war, and have also learnt to tame the creatures of the jungle - riding to war atop huge Stegadons, or driving packs of Salamanders into the enemy.

A notable variant of Skinks are Chameleon Skinks. These generally resemble their social counterparts, but differ by possesing skin that can change colour, prehensile & coiled up tails, large eyes that can move independantly of each other, & hands & feet that are shaped rather like tongs - hence their name of Chameleon Skinks. They also differ by being relatively unsociable & only react reluctantly with other Lizardmen, except for their own kindred. In times of war they are used as scouts, sneaking very close to enemy lines & picking them off one by one.

Saurus
Main Article : Saurus

Bred as the warrior-race of the Lizardmen, Saurus have an innate knowledge of warfare that only grows with age. Thick scaly hides and a vicious but controlled nature ensure they will tear through any opponent. Perfectly willing to commit unspeakable acts should the Slann will it, Saurus are the perfect soldiers.

Kroxigor
Main Article : Kroxigor

Created as heavy labourers, Kroxigors are less intelligent, not being capable of higher thought. Nevertheless they are intensly loyal to the Slann and march to war with the other Lizardmen, their huge lumbering forms charging forward to tear the enemy limb from limb. Naturally aquatic like the Skinks, they often fight in mixed units with their smaller cousins.