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Green, White, and Red Dragons with dragonborn

Dragons are a race that dwells at the peaks of many of the Earth's mountains, and were one of the original core species of the planet. While once extremely numerous they have been driven to near extinction due to the events of the War in the Sky where many Dragonflights were destroyed and the population was devastated. In Europe their numbers used to be near limitless in the World's Edge Mountains, but now they only have real numbers in the mountains of Central and North Europe.

Dragons were one of the first founding creatures and in this way they were founded by the Titan Mesindia. Under Mesindia's guidance they became the masters of the skies during the age of peace, and they controlled the mountains of the world while they maintained very strong relationships with the other large Kingdoms of the age in the Murlocs, the Trollocs, and the Woses. While the other races became centralized in certain areas the Dragons under Mesindia would become separated by the different Dovah Aspects but were heavily centralized in Europe where Mesindia made her home within the Lucernian Mountains. The growth and peace of the Dovah Empire would end as the other races warred among themselves in a conflict which the Dragons call the Hammer Wars but is known by the rest of the world as the Eternity War, and while at first the Dovah remained neutral eventually they became involved after the Asura Empire begin committing atrocities on humans in Hispania leading to the Dovah-Asura War. Following the Eternity War the peace in the mountains was gone, and the Dragons found their nesting areas under threat as the expansion of the younger races became such that their habitats were slowly taken from them. As they were pushed farther and farther back each of the different Dragon Dovahs begin to isolate themselves more and more into specific areas. Where once the Dovah were all together in giant Dragon nests they found themselves sticking to specific areas based on the Dovah they were a part of.

History

Early History

War in the Skies

Main Article : War in the Skies

The War in the Skies
We used to be the protectors of this world. Now were nothing.
War in the Sky.jpg
The coming of Chaos wasn't something any of us were ready for. We had become complacent in our abilities so sure that any force that threatened the world we could destroy. We did not anticipate the fall of a brother was even possible.
Alexstrasza

The War in the Sky was a peripheral conflict in the middle of the First War against Chaos fought between he forces of the Dragons, and the Chaos Servants supported by the Black Dovah towards the end. As Chaos spread throughout the world, the reclusive dragons found their ancient homes overrun by demons, and in their desperation they took part in the conflict in order to save themselves as well as the creatures they had sworn to protect. While millions of demons smashed against the realms of the Elves, and Lizardmen amongst others the Dragons fought for control of the sky against an ever increasing amount of demons. At first the Dragons held themselves quite well, as the demons had no match to their skill in the sky thus meaning the only way to defeat the dragons was to battle them in their nests, and in this fight they were held off by the Draknoids defending the nests, long enough that the Dovah would arrive and defeat the demons.

Corruption of Nefarion

Nefarion before he was corupted by the forces of the Chaos Gods.

They whispered to me in the dark, and at first I didn't understand the words that they were speaking as if I was hearing it in a different language. Then the words got clearer and I wished I wasn't able to hear them but despite my best attempts I couldn't make them go away so I eventually opened my mind to the endless visions of the true gods.
Nefarion

At some point prior to the First War with Chaos, Nefarion and his Dovah, unknown to the others, fell prey to the whisperings of the fallen gods of Chaos. The other Aspects attributed Neltharion's oddness to his displeasure with the actions of the bold Murlocs and their growing misuse of Magi. When demons had first begun their invasion of the earth he Black Aspect Nefarion suggested creating a magical artifact to aid in the destruction of the demons. The other Aspects, had nothing but the upmost respect for wise Nefarion, and they gave much of their own essence toward the creation of this object, called the Dragon Soul. Neltharion and his flight however had secretly refrained from imparting any of their own power.

The Dragon Soul

Nefarion in his complete Coruption

We trusted that our brother was telling the truth because until that time we didn't even known it was possible for him to betray us. It was blind faith that led us to giving him nearly complete domination over the entire Dragon Race.
Nozdurmo

When each dragon had contributed a portion of his or her essence to the artifact, Neltharion deemed it complete. The Dragons had at this point realized that the Elves attempts to close the Chaos portals were the main option of defeating the forces of Chaos and in this way they had flown on mass to Ulthuan where they attempted to defend the island alongside the Elves. As they did this only a small amount of their forces remained behind to defend their nests thus leaving them very vulnerable. The blacks joined the other dragons in flight over the battle and the Black Aspect brought the Dragon Soul to bear against the demons of Chaos, with devastating effects on the demonic swarm — but only for a precious few moments. He then shocked his fellow aspects and turned the artifact against the terrified High Elves as well, and finally his own brethren. The shocked dragons were helpless to resist the power of the Dragon Soul, for it contained a fraction of the essence of each — with the exception of Nefarion himself. All the dragonflights, save Neltharion's own, were paralyzed in midair until the timely intervention of Korialstrasz, a mate of the red dragonqueen, who had been absent from the initial use of the artifact. While Korialstrasz was no match for the Aspect of Earth, he did manage to interrupt Neltharion's concentration for a moment, freeing the other dragons from their paralysis and allowing them to flee from the amazing powers of the Dragon Aspect.

Betrayal of the Black

Nefarion destroying the Bronze Dovah

Nefarion struck us where we were least capable of defending ourselves. His strikes at our nests left us vulnerable, and near destruction when the next wave of Chaos attacked us. Watching the demons reign down on our homes was one thing, but now they were supported by our former brethren in the Black Dovah. It took all our combined might in the end just to push him back. I hope to the Old Gods that the world never again knows a danger like the one we were forced to deal with on those dark days. I will try and remember my brother the way he was back when we were young, and not the brutal monster he was turned into.
Ysera

In this fight the Dovah Aspect Nefarion showed himself to be a traitor and begin the next stage of his plans when he chased the fleeing Dragon Dovah's away from Ulthuan thus depriving the Elves of one of their greatest forces on the island. Some of the Dovah's were especially hard hit as the forces of Nefarion targeted the Bronze Dovah especially hard to the point that they were nearly destroyed in a series of massive ambushes of their usually heavily defended nests. As things turned deadly the forces of the Black Dovah moved against the caverns of Time of which was the capital of the Bronze Dovah.

Defeating the Soul

Alextrasza defeating Nefarion

The world will never see that amount of Dragons for the rest of time. We brought ever last Dragon we could find no matter what Dovah you were from you were coming. We fought brother against brother and the end goal had to be the destruction of our wayward former brother Nefarion.
Stragnarax

As the Bronze Dovah held on to their final capital Nozdurmo called for assistance, and the other Dovah Aspects would be forced to choose between saving the Caverns of Time and thus the Bronze Dragons or continuing the fight against the demons on Ulthuan. Led by Stragnarax the Dovah determined that the High Elves needed help and thus they made the decision that the Green Dovah would travel to Ulthuan and assist the High Elves while the remaining Dovah moved against Nefarion. When they arrived at the Caverns of TIme they found Nozdurmo and Nefarion in battle against each other, and the other Dovah quickly entered the fight, and despite the massive power of the Demon Soul the Black Dovah were devestated by this attack. As the fight looked to be over for the Black Dovah Nefarion activated the Demon Soul and killed huge numbers of the arrayed Dovah including his own forces. As the Dragons assembled were threatened with destruction Alextrasza managed to get past his frenzied attacks and struck him through the chest, thus shattering the demons soul hidden behind his armor. The Demon Soul out of his grasp Nefarion looked around and saw his forces defeated and thus called for his Dovah to follow him, and they fled the fight moving eastward. The other Dovah chased them, and the Black Dovah were utterly devastated during their retreat before finally managing to survive by reaching the lands of the Charr of whom were extremely dangerous and the other Dovah knew he had surivved for now.

The Hammer Wars

Destruction in Numenor

Domestication

The Kingdom of Lucerne

The Sindar Elves

When the High Elves leftEurope they abondened many Dragons in their haste to save Ulthuan . These dragons would have more then likely died as they were not used to this kind of area and had trouble surviving long enough to lay eggs. This extinction was halted when a combined High Forest , and Lothlorian Elven force came upon a dying Green Dragon. The elves grouped together and saved the dragon from certain death.

Draconic Network

The Draconic race was created as a species that would be connected by a sort of hive mind known as the Draconic Network, and this original network was dominated by the Titan Mesindia. Standing beneath her would lie the Dragon Aspects of whom took control of the individual Dragonflights, but these aspects were answerable still to her. Standing beneath the Dragon Aspects are Dragon Primes of whom are Dovah that control the Draconic Network at the nest level gaining control over those of their nest.

In order to control the Draconic Network the Dovah have an organ known as the Dolitis Casio which allows for the extension of the Draconic Network over the area that the Dovah is present. For this reason the Dovah stands as the center of the Draconic network and the death of all Dovah in an area will break the Draconic Network leaving those Dragons remaining to becoming unconnected to the network and becoming increasingly feral with time.

  • Mesindia :
    • Control of entire Dragonic Network
  • Dragon Aspect :
    • Control of their individual Dragonflights Draconic Network.
  • Dragon Prime
    • Control of their individual nests Draconic Network

Dragon Species

Name Egg Hatches Flight Magi Life Span
Dovah Davah Yes Yes Biological Immortality
Davah
  • Draknah
  • Trokah
Yes No Biological Immortality
Trokah None No No Biological Immortality
Drakah Grakah No No 70+
Grakah None No Yes 250+

Draknah

The Draknah are the most commonly seen of the Dragon species and are the flying species containing both the male - Davah, and the female - Dovah sub species. The Draknah were built in the image of Mesindia and thus are the closest to her original vision. Both Dovah, and Davah must hibernate for between two-three days in a week leaving them quite vulnerable to the threats of other races, with only the Drakah, and Trokah to protect them during this time.

Dovah

The Dovah are female Draknah that act as the leadership of a nest, and the hub of the Draconic Network. Dovah will grow larger then a Davah and have several abilities that a Davah does not have including Magi abilities as well as an almost godlike ability of transformation. Dovah just like Davah become stronger as they grow older; they also become larger, more resistant to damages and magic, have a more dangerous breath, and a great deal of other enhanced aspects. Older dovah can cast draconic magic, such as spells with just a few words, and oftentimes they don't need long and complex ritual involving words, gestures and components like other Wizard, and they radiate a mystical fear aura around themselves. After a millennium or two, a dovah reaches his maximum development and will continue to grow but at a much slower pace then they did prior to this maturity.

The Dovah lay and fertilize eggs with the eggs they hatch either Davah, or a Dovah. The rate of hatching is 5-6 eggs per clutch with a Dovah rarely being hatched usually taking somewhere around four clutches before a Dovah will hatch from a clutch.

Davah

The Davah are male Draknah that act as the primary agents of the Dovah and are the most numerous of the Draknah as well as the most commonly known of the Dragon species, although the Drakah, and Grakah are far more numerous. Davah become stronger as they grow older; they also become larger, more resistant to damages and magic, have a more dangerous breath, and a great deal of other enhanced aspects. After a millennium or two, a davah reaches his maximum development.

The Davah lay and fertilize eggs with the eggs they hatch being either Trokah or a Drakah. The rate of hatching is 12-15 eggs per clutch with a Trokah being rarely spawned from these clutches and usually taking two clutches before hatching.

Trokah

A Trokah is a large land based Dragon that was formed for the purpose of being a large and powerful member of the species that could carve out the mountains, gather materials, and become the final line of defence for the nest.

Drakah

The Drakah are the most numerous of the Dragon species and stand as the land based element of the species defending the nest from threats. The Draknah like the Trokahdo not hibernate thus providing the only protection for the Grakah, and Draknah while they are hibernating.

Drakah are like the Grakah in that they are not biologically immortal and have a rather short lifepan in comparison to the longer lived Grakah with the Drakah living till an average of 70 years old before dying.

Standing on average between 6'2" and 6'8", dragonborn are impressively tall with a heavy weight to match, commonly possessing a mass between 220 and 320 lbs. Dragonborn feet are ended with three strong talon-like claws with a fourth claw in the back as are their hands, with the replacement of the rear claw with one thumb on each hand. A dragonborn's head features a blunt snout, a strong brow, and reptilian frills on the cheeks and ears. On the back of the head a crest of hornlike scales form what resembles a mess of ropy hair. Dragonborn eyes are usually red or gold in hue.

Grakah

The Grakah must hibernate for between two-three days in a week leaving them quite vulnerable to the threats of other races, with only the Drakah, and Trokah to protect them during this time.

The Grakah are like the Drakah in being biologically not immortal but they are extremely long lived with an average life span of a Grakah being in the hundreds of years.

The Grakah are short with an average hieight of 3'2" and 3'8", and alongside this height they are physically quite frail creatures capable of carrying large weights but being very vulnerable to damage.

Biology

Dragon are inherently warm-blooded and an eye composition similar to felines, although far more complex. A good example of this is the placement of the legs: dragons also tend to place their rear foot where their front foot was previously, much like most stalking feline predators. As for their senses, which vary slightly depending on the species, dragons are superior in most ways to other creatures - like any predator, they have exceptionally acute senses, which only increase with age. Dragons have excellent depth perception and comparably good peripheral vision, able to see twice as well as a human in daylight; they have great night vision, and are able to see even when conditions have no light to offer, though not in color. Dragons can also pick up scents very well, utilizing both their sensitive nose and forked tongue, much like a snake. Their hearing is on par with human hearing, although their minds can filter what noise it hears. Dragon taste is also refined, although they do not respond well to sweet flavors, and most dragons do not discuss why. They are able to eat almost everything, but each race have a preferred diet; some prefer flesh, other prefer to eat precious metals or gems, and so forth. Of all its senses, a dragon's sense of touch is the only one to decrease with age, due mostly to the development of thick, hard scales Dragons are capable of blind sense, the sense in which eyes, ears, and other senses are used to detect invisible persons or objects.

Aging

Dragons go through twelve stages of growth during their enormously long life cycle. While size depends on the subspecies of dragon, great wyrms are often more than 100 feet in length. Unlike Humans, age does not seem to diminish their strength, intelligence, or power, and often has the opposite effect, and so the oldest wyrms are among the most formidable and impressive creatures on the Earth.

Stage Category Years
1 Wyrmling 0-5
2 Very Young 6-15
3 Young 16-25
4 Juvenile 26-50
5 Young Adult 51-200
6 Adult 200-399
7 Mature Adult 400-599
8 Old 600-799
9 Very Old 800-1,200
10 Ancient 1,201-1,500
11 Wyrm 1,500-2,000
12 Great Wyrm 2,001+

Breeding

A Dragon produces offspring through the creation of eggs formed in several different ways. Both the Dovah, and Davah engage in a mating ritual which fertilizes both creatures allowing both to hatch a clutch of eggs. 

Dovah Breeding

Baby Dragons.jpg
With the way they are forced to be vulnerable during the rearing it isn't suprising they are now pushed to the brink of extinction in many places.
Tek

The Dovah lay and fertilize eggs with the eggs they hatch either Davah, or a Dovah. The rate of hatching is 5-6 eggs per clutch with a Dovah rarely being hatched usually taking somewhere around four clutches before a Dovah will hatch from a clutch. A egg will take from between 5-8 months before it hatches, and when it does hatch the young dragon is extremely weak, and must be enveloped by the mother dragon for sometimes up to three weeks. This means that if the mother dies, or is unable to return to the eggs when they hatch then the babies will have no hope of survival. In terms of this the Dovah will also be extremely weakened and vulnerable during this time as she must remain nearly unmoving for what can be weeks at a time. During this time it is customary for the other Dragon of the nest to protect her and the clutch for she is all but unable to defend herself. A Davah may mate with a female many times hatching these cocoons almost everytime will a Dovah will not hatch clutches with each mating ritual.

Davah Breeding

A Davah will lay a single cocoon like substance of which is significantly larger then a normal egg and will be nearly five feet high, and can grow to over ten feed in width. Within the massive cocoon lies what can sometimes be dozens of small eggs of which will not hatch Dovah, but instead will hatch the Draknah or in rare cases will also hatch the Trokah. A Davah may mate with a female many times hatching these cocoons almost everytime will a Dovah will not hatch clutches with each mating ritual.

Diet

The Dragon species is relatively self sufficiant when it comes to diet, with the Grakah forming large underground farms within the nest which provide the food for the whole nest. If this food supply is threatened for whatever reason the Dragons are capable of hunting and providing food, but specifically for the Dovah, and Davah this act has become primitive and is not the preffered method of diet.

Hibernation

Dovah, Davah, and Grakah enter a period of hibernation known as the Sleep of Mesindia where they enter a pocket dimension known as the ''Golden Dream" where all of the Magi sensitive Dragons enter. The Magi sensitives of the Dragon species do not share the duality spirit existence of most of the other species on the planet and maintain their control of Magi through this hibernation.

Culture

Draconic Language

Main Article : Draconic

Draconic.png

Draconic is the language of dragons. It uses its own distinct alphabet. Other native speakers include members of draconic and reptilian races, such as kobolds and wyverns. Draconic is the language second older then the Titanic, and Lizard languages and because of this it is ancient beyond belief.

Draconic is one of the oldest languages, according to the Dragons, second only to the language of the "outsiders". Also, it is speculated that the reason so many reptilian races spoke a form of Draconic was not because they were related physically to dragons, but because at some point early in their history the dragons had enslaved them. There are dialects of dragon for each of the various species of dragon, but the differences are very small and can often only be heard by dragons themselves. So, someone who learns Draconic from a red dragon will be able to understand, and make themselves understood by, a blue dragon or gold dragon. Draconic itself, has not changed in hundreds of years.

Dragonflights

Dovah Aspect Population Centers
White Dovah Stragnarax Central Europe
Red Dovah Alextrazsa Northern Europe, Central Europe
Black Dovah Neltharion Ind
Blue Dovah Malygos Cathay
Green Dovah Ysera Ulthuan
Bronze Dovah Nozdurmo Iceback Islands
Purple Dovah Indraugnir Extinct None
Twilight Dovah Smaug Mordor

Twisted Dragonflights

Fell Dovah

Fell Dovah are dragons that are created through the capture of a Dovah and forced breeding of this Dovah to create many different variants of Dragon.

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